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1.University of the Arts London£¨ÒªÇó»áÒ»µã±à³Ì£©

2.Teesside University

3.Goldsmiths, University of London

4.Sheffield Hallam University£¨±à³Ì¿Î³Ì±È½Ï¶à£©

5.Kingston University

6.Bournemouth University£¨ÒªÇó±à³Ì£©

7.Brunel University London

8.University of Central Lancashire

9.Nottingham Trent University

10.Birmingham City University£¨»áѧϰһЩcode£©

1

Â׶ØÒÕÊõѧԺ

¡¡¡¡University of the Arts London

ÓÎÏ·Éè¼ÆרҵÁôѧ(ÓÎÏ·Éè¼ÆרҵÁôѧ²»ÎªÈËÖªµÄÃØÃÜ)

¹ÙÍø£º

https://www.arts.ac.uk/

01.

ÏîÄ¿Ãû³Æ

¡¡¡¡MA Games Design£¨1Äê3¸öÔ£©

02.

ÏîÄ¿Á´½Ó

https://www.arts.ac.uk/subjects/animation-interactive-film-and-sound/postgraduate/ma-games-design-lcc

03.

¿Î³ÌÏêÇé

¡¡¡¡±¾¿Î³Ì½«Ê¹ÄúÁ˽Ⲣ²ûÃ÷ÓÎÏ·ÌåÑé¶ÔÈÕÒæ¸ÐÐËȤµÄÉè¼ÆÐÐÒµµÄ¶ÀÌؼÛÖµ¡£Ä㽫̽Ë÷ÓëÓÎÏ·Éè¼ÆÏà¹ØµÄ¸ÅÄÈçÄ¿±ê¡¢ÌôÕ½ºÍÕÏ°­¡£

¡¡¡¡The course will enable you to understand and articulate the unique value of game experience to an increasingly interested design industry. You will explore concepts such as goal, challenge and obstacle in relation to game design.

¡¡¡¡Äú»¹½«Á˽âÓÎÏ·Éè¼ÆÔ­ÔòÊÇÈçºÎ±»¹ã·ºÊ¹Óõģ¬ÒÔ¼°ÕâЩÀíÄîÊÇÈçºÎÓ°ÏìÎÒÃÇÈÕÒæÊý×Ö»¯µÄÎÄ»¯µÄ¡£

¡¡¡¡You'll also examine how games design principles are being used more generally and how these ideas impact upon our increasingly digital culture.

04.

ÉêÇëÀíÓÉ

¡¡¡¡Í¨¹ýʵ¼ù̽Ë÷µÄ×ÔÓÉ£ºÏìÓ¦ÏÖ³¡¼ò±¨£¬Í¨¹ý´´×÷ѧϰ£¬²¢ÔÚ±àÂëºÍÖÆ×÷Ö®¼äÕÒµ½×Ô¼º¶ÀÌصÄλÖá£

¡¡¡¡Freedom to explore through practice: respond to live briefs, learn through creating and find your unique position between coding and making.

¡¡¡¡ÆÁĻ֮ÍâµÄÌåÑ飺´Ó×î¹ã·ºµÄÒâÒåÉÏÖÆ×÷ÓÎÏ·¡ª¡ª°üÀ¨ÎïÀíÓÎÏ·¡¢ÌåÑéÓÎÏ·¡¢ÅúÅÐÐÔÓÎÏ·ºÍÉç½»·´Ë¼ÓÎÏ·¡ª¡ª²¢·¢ÏÖ¿ÉÍæÌåÑéµÄ¿ÉÄÜÐÔ¡£

¡¡¡¡Experiences beyond the screen: make games in the widest sense ¨C including physical, experiential, critical and socially-reflective games across both digital and non-digital ¨C and discover the possibilities of playable experiences.

¡¡¡¡ÓëÐÐÒµÁªÏµ£ºÍ¨¹ýÎÒÃǵÄһϵÁпÍ×ù½²×ù¡¢»î¶¯¡¢ÂÃÐкͻáÒé·ÃÎÊ£¬ÓëÓÎÏ·ÐÐҵרҵÈËÊ¿½Ó´¥£¬²¢²åÈëµ±´úÉè¼Æʵ¼ù¡£

¡¡¡¡Connect with industry: engage with gaming industry professionals and plug-in to contemporary design practices through our range of guest lectures, events, trips, and visits to conferences.

¡¡¡¡¿ª·¢ÄãµÄͶ×Ê×éºÏ£º´´Ôì³ÉÆ·£¬Õ¹Ê¾×÷Æ·£¬±ÏҵʱӵÓÐÒ»¸ö¸ßÖÊÁ¿ºÍ¶àÑù»¯µÄͶ×Ê×éºÏ£¬Õ⽫ΪÄãÔÚÓÎÏ·¡¢»¥¶¯ºÍ¸ü¹ã·ºµÄÉè¼ÆÐÐÒµµÄÖ°ÒµÉúÑÄ×öºÃ×¼±¸¡£

¡¡¡¡Develop your portfolio: create finished products, exhibit work and graduate with a high quality and diverse portfolio that will prepare you for a career in the games, interaction and wider design industries.

¡¡¡¡³¬Ô½ÓÎÏ·Éè¼ÆµÄ½çÏÞ½øÐкÏ×÷£ºÓ붯»­Ê¦¡¢»¥¶¯Éè¼Æʦ¡¢ÒôÏìÒÕÊõ¼Ò¡¢Æ½ÃæÉè¼Æʦ¡¢µçÓ°ÖÆ×÷ÈËÔÚUAL¶àÔª»¯µÄÒÕÊõ¼Ò¡¢Éè¼Æʦ¡¢ÖÆ×÷È˺ʹ«²¥ÕßÍøÂçÖкÏ×÷¡£

¡¡¡¡Collaborate beyond the boundaries of games design: work with animators, interaction designers, sound artists, graphic designers, filmmakers across UAL¡¯s diverse network of artists, designers, makers and communicators.

05.

¿Î³ÌÉèÖÃ

Çï¼¾£¬µÚһѧÆÚ

¡¡¡¡¡¤ Units summary:

¡¡¡¡¡¤ Design and Prototyping (40 credits)

¡¡¡¡¡¤ Understanding Gaming Experience (20 credits)

Çï¼¾£¬µÚ¶þѧÆÚ

¡¡¡¡¡¤ Units summary:

¡¡¡¡¡¤ Critical Play and Experimental Development (40 credits)

¡¡¡¡¡¤ Collaborative Unit (20 credits)

Ïļ¾£¬µÚÈýѧÆÚµ¥Ôª×ܽ᣺

¡¡¡¡¡¤ Critical Play and Experimental Development (continued)

¡¡¡¡¡¤ Final Major Project and Thesis (60 credits)

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¡¡¡¡¡¤ Final Major Project and Thesis (continued)

06.

±³¾°ÒªÇó

¡¡¡¡Èç¹ûÉêÇëÈËÔÚÓÎÏ·Éè¼Æ¡¢¶¯»­¡¢²å»­¡¢ÊÓ¾õ´«´ï»òƽÃæÉè¼Æ»òÃÜÇÐÏà¹ØµÄѧ¿ÆÈ¡µÃÁËÏ൱ÓÚÈÙÓþѧλµÄ½ÌÓýˮƽ£¬²¢Ìá½»ÁËһϵÁÐÒÔÐÎÏóΪµ¼ÏòµÄ×÷Æ·ºÍÏîÄ¿½¨ÒéÊ飬Ôòͨ³£»á±»¿¼ÂǼȡ¡£

¡¡¡¡An applicant will normally be considered for admission if they have achieved an educational level equivalent to an honours degree in either games design, animation, illustration, visual communication or graphic design or closely related subject, and present a portfolio of image-led work and project proposal.

¡¡¡¡±¾¿Î³ÌÖ¼ÔÚͨ¹ýµ÷²éÓÎÏ·Éè¼Æʵ¼ùµÄÐÂÐËÁìÓò£¬ÎüÒýÄÇЩÓÐÐËȤÀ©´ó¾­ÑéµÄÒÕÊõºÍÉè¼Æ±ÏÒµÉú¡£²»¹ý£¬ÎÒÃǻῼÂÇÆäËûÏà¹Øѧ¿Æ±ÏÒµ»òÓÐÏà¹ØÐÐÒµ¾­ÑéµÄÉêÇëÈË¡£

¡¡¡¡The course aims to appeal to art and design graduates who are interested in expanding their experience by investigating emerging areas of games design practice. However, we will consider applicants who have graduated from other related disciplines, or who have relevant industry experience.

¡¡¡¡

¡¡¡¡ÉêÇë±¾¿Î³ÌµÄѧÉúÓ¦±íÏÖ³ö¶ÔÕâÒ»ÁìÓòµÄÌØÊâÐËȤ£¬²¢Ó¦ÖÂÁ¦ÓÚ²ÎÓëÓÎÏ·Éè¼Æ¡£

¡¡¡¡Students applying to this course will be expected to demonstrate a specific interest in this area of study and should have a commitment to engaging with games design.

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¡¡¡¡½øÈë±¾¿Î³ÌÒªÇóÄãÓÐÒ»¶¨µÄ±àÂë¾­Ñé¡£Õâ¿ÉÄÜÊÇHTML/CSS/JavaScript»òÆäËûÈçActionScript¡¢java¡¢C µÈ¡£ÄúµÄ¾­Ñéˮƽ¿ÉÄܺܵͣ¬ÒòΪÎÒÃǽ«ÔÚÐèÒªµÄµØ·½Ìá¸ß¼¼ÄÜ£¬µ«ÄúÐèÒª¶Ôѧϰ´úÂë¸Ðµ½ÂúÒ⣬²¢Àí½âÖîÈç¡°for forÑ­»·¡±ºÍ¡°Ìõ¼þif¡±Óï¾äµÈ¹Ø¼ü¸ÅÄî¡£

¡¡¡¡Entry onto the course requires that you have some experience of coding. This maybe HTML/CSS/JavaScript or others such as actionscript, Java, C etc. Your level of experience can be quite low, as we will upskill applicants where needed, but you need to be comfortable with learning code and understand key concepts such as 'for loops' and 'conditional if' statements.

07.

ÓïÑÔÒªÇó

¡¡¡¡IELTS 6.5£¨µ¥Ïî²»µÍÓÚ5.5£©

08.

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https://www.arts.ac.uk/subjects/animation-interactive-film-and-sound/postgraduate/ma-games-design-lcc#apply

¡¡¡¡1. ±ÏÒµÖ¤£¬Ñ§Î»Ö¤

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09.

×÷Æ·¼¯ÒªÇó

https://www.arts.ac.uk/study-at-ual/how-to-apply/portfolio-preparation

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2

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¡¡¡¡Teesside University

ÓÎÏ·Éè¼ÆרҵÁôѧ(ÓÎÏ·Éè¼ÆרҵÁôѧ²»ÎªÈËÖªµÄÃØÃÜ)

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https://www.tees.ac.uk/default.cfm?cookies=true

01.

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¡¡¡¡MA Concept Art £¨2Äê/1Ä꣩

¡¡¡¡±¾¿Î³ÌµÄÖصãÔÚÓÚΪÄãÔÚÕâ¸öÐÐÒµ¹¤×÷×öºÃ×¼±¸¡£±¾¿Î³ÌÓÉÒµÄÚרҵÈËÊ¿£¨ËûÃÇÖÁ½ñÈÔ»îÔ¾ÔÚÒµ½ç¹¤×÷£©Éè¼Æ²¢Ö÷³Ö£¬ËûÃǶԵçÓ°¡¢µçÊÓ¡¢ÓÎÏ·¡¢¶¯»­ºÍÂþ»­ÖÆ×÷ÓÐ×Åѹµ¹ÐÔµÄÁ˽⡣ÎÒÃǶ¨ÆÚÓëAtomhawkµÈ¹¤×÷ÊÒ½øÐÐ×Éѯ£¬ÒÔÈ·±£ÎÒÃǵĽÌѧʵ¼ùÄܹ»·´Ó³µ±Ç°µÄÐÐÒµÇ÷ÊÆ¡£ÎÒÃÇ»¹ÑûÇëÀ´×Ô¹¤×÷ÊÒµÄÌØÑûÑݽ²Õߣ¬ÈçÓý±ÌÈí¼þºÍÃ餳§£¬²»½öÓëÎÒÃǵÄÄú½Ó´¥£¬¶øÇÒΪÄúÉèÖüò±¨£¬ÒÔ·´Ó³ÄúÔÚרҵ»·¾³ÖÐËù×öµÄ¹¤×÷¡£

¡¡¡¡This course has a strong focus on preparing you for working in the industry. The course has been designed by and is run by industry professionals (who are still active and work in the industry today) with an overwhelming knowledge of film, TV, game, animation and comic productions. There are regularly consultations with studios, such as Atomhawk, to ensure our teaching practises are reflective of current industry trends. We also invite guest speakers from studios, such as Ubisoft and DreamWorks to not only engage with our you but to set you briefs reflecting the kind of work you would be expected to do in a professional environment.

¡¡¡¡Äú½«Óлú»áʹÓÃÓÅÐãµÄÉèÊ©£¬°üÀ¨Å䱸ͼÐΰåµÄ¸ß¹æ¸ñ¼ÆËã»úºÍ¸üרҵµÄÉ豸£¬ÈçCintiqs¡¢ÂÌÆÁÉ豸ºÍÔ˶¯²¶×½£¬ÒÔ¼°¸ü´«Í³ÒÕÊõµÄ»æͼÊÒ¡¢É¨ÃèÒǺ͵ÆÏä·¢Õ¹¡£ÄÇÀïÄã¿ÉÒÔÑ¡ÔñÈýÌõ·ÏßÀ´»ñµÃ˶ʿѧλ¸ÅÄîÒÕÊõ£º

¡¡¡¡You will have access to excellent facilities which include high-specification computers with graphics tablets and more specialised equipment such as Cintiqs, green screen facilities and motion capture, as well as drawing studios, scanners and light boxes for more traditional art development.There are three routes you can choose from to gain an MA Concept Art:

¡¡¡¡È«ÈÕÖÆ-2Äê½øÐÞ£¨9ÔºÍ1Ô¿ªÊ¼£©

¡¡¡¡È«Ö°-1Ä꣨9Ô¿ªÊ¼£©»ò16¸öÔ£¨1Ô¿ªÊ¼£©

¡¡¡¡¼æÖ°-2Äê¡£

ÈëѧҪÇó

¡¡¡¡2.2ѧ루»òÒÔÉÏ£©»òÓÐÃ÷ÏԼǼµÄÏà¹ØÐÐÒµ¾­Ñé

¡¡¡¡2.2 degree (or above) or significantly documented relevant industry experience

¡¡¡¡×÷Æ·¼¯Êʵ±µÄ¹¤×÷Ë®×¼Á¼ºÃ

¡¡¡¡portfolio of appropriate work of a good standard

02.

ÏîÄ¿Ãû³Æ2

¡¡¡¡MA Games Design £¨2Äê/1Ä꣩

ÏîÄ¿Á´½Ó

https://www.tees.ac.uk/postgraduate_courses/Computer_Games/MA_Games_Design.cfm

È«ÈÕÖÆ-2Äê½øÐÞ£¨9Ô¿ªÊ¼£©

È«Ö°-1Ä꣨9Ô¿ªÊ¼£©

¡¡¡¡ÎÒÃǵÄÓÎÏ·Éè¼Æº­¸ÇÁËÏȽøµÄÀíÂÛºÍʵ¼ù»·½Ú£¬È·±£ÄúÔÚ¸´ÔÓµÄÓÎÏ·Éè¼Æ¡¢ÏîÄ¿¹ÜÀí¡¢¸ß¼¶ÈÎÎñÉè¼Æ¡¢ÓÎϷʵÏÖºÍÐéÄâÏÖʵµÈÏȽø¼¼ÊõµÄÓ¦Ó÷½Ã涼Óгä·ÖµÄ֪ʶ¡£ÅàÑø¹Ø¼üµÄ¿ÉתÒƼ¼ÄÜ£¬Èç¸ß¼¶±í´ï¼¼ÇÉ£¬²¢¹ÄÀøÄã´´ÔìÐԵس¢ÊÔ´«´ï¸ÅÄîºÍÐÅÏ¢µÄ·½·¨¡£

¡¡¡¡Our MA Games Design covers both advanced theoretical and practical strands ensuring you are fully literate in areas such as complex gameplay design, project management, advanced mission design, gameplay implementation and the utilisation of advanced technologies such as Virtual Reality. You develop key transferable skills such as advanced presentation skills and are encouraged to creatively experiment with ways of conveying concepts and information.

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ÓÎÏ·Éè¼ÆרҵÁôѧ(ÓÎÏ·Éè¼ÆרҵÁôѧ²»ÎªÈËÖªµÄÃØÃÜ)

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¡¡¡¡Äãͨ³£ÓµÓÐÏà¹ØרҵµÄÒ»¼¶Ñ§Î»£¨ÖÁÉÙ2.2¼¶£©»òÏà¹Ø¾­Ñé»òͬµÈ×ʸñ¡£

¡¡¡¡Òª»ñµÃÑо¿ÉúÖ¤Ê飨PgCert£©¡¢Ñо¿ÉúÎÄƾ£¨PgDip£©»ò˶ʿѧ룬Äúͨ³£ÐèÒªÒÔÏÂÆäÖÐÒ»Ï

¡¡¡¡Ñо¿ÁìÓòÏà¹Øѧ¿ÆµÄÁ¼ºÃÈÙÓþѧ루ÖÁÉÙ2.2·Ö£©

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¡¡¡¡You will normally have a first degree in related discipline (2.2 minimum) or relevant experience or equivalent qualifications.

¡¡¡¡For entry to postgraduate certificates (PgCert), postgraduate diplomas (PgDip) or a master's degree you normally need one of the following:

¡¡¡¡a good honours degree (at least a 2.2) in a subject related to the field of study

¡¡¡¡a post-experience or professional qualification

¡¡¡¡equivalent qualifications (including international qualifications).

Á´½Ó£º

http://www.tees.ac.uk/sections/international/country_details.cfm?country_id=3#list_start

¡¡¡¡£¨4Ä꣩ѧʿѧ룬¹úÁ¢´óѧGPA 2.7/4.0»ò70%£»»ò211¹¤³Ì´óѧ£¬GPA 2.6/4.0»ò65%£»»ò˽Á¢´óѧ£¬GPA 2.75/4.0»ò75%¡£

¡¡¡¡(4 year) Bachelor degrees with a GPA 2.7/4.0 or 70% from a National University; or from a Project 211 University with a GPA 2.6/4.0 or 65%; or from a Private University with GPA 2.75/4.0 or 75%.

½ØÖ¹ÈÕÆÚ

http://www.tees.ac.uk/sections/admissions/pg_howtoapply.cfm

¡¡¡¡7.31

¡¡¡¡Äã¿ÉÒÔÔÚÒ»ÄêÖеÄÈκÎʱºòÌá½»ÉêÇ롣ÿÄê10Ô³õ¡¢12Ô¡¢3ÔºÍ5Ô£¬ÎÒÃÇÓÐËĸöеÄÑо¿ÏîÄ¿¿ªÊ¼ÈÕÆÚ¡£

¡¡¡¡You can submit an application at any time of year. We have four start dates each year for new research programmes in early October, December, March and May.

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¡¡¡¡Although we cannot give a set deadline per cohort, we advise students to apply as early as possible. International students¡¯ admissions normally take longer than home students; international students should usually aim to complete their conditions at least six weeks before the start date.

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http://www.tees.ac.uk/sections/research/externally_funded_studentships.cfm

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¡¡¡¡You have access to state-of-the-art facilities including high-specification, dual-screen computers with graphics tablets as standard as well as specialised learning spaces such as Cintiq studios, green screen and photography facilities and a motion capture studio. You also benefit from a brand new VR development studio and drawing studios, scanners and light boxes for more traditional art development. You can attend free life drawing classes every week during term time.The course in informed by regular consultations with games studios such as Cloud Imperium Games to ensure our teaching practises are reflective of current industry trends. You also benefit from guest speakers from studios such as Ubisoft and DreamWorks.

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¡¡¡¡Goldsmiths, University of London

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https://www.gold.ac.uk/

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¡¡¡¡MA Computer Games Art * Design£¨1Ä꣩

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https://www.gold.ac.uk/pg/ma-computer-games-art-design/

¡¡¡¡Õâһ˶ʿѧλµÄÆÈÇÐÐèÒªÒ»¸ö¸ßÖÊÁ¿µÄÑо¿Éúѧ룬·þÎñÓÚµçÄÔÓÎÏ·ºÍÓéÀÖÐÐÒµ¡£ÖصãÊÇÓÎÏ·Éè¼Æ¡¢ÒÕÊõºÍ¶¯»­£¬»¹½«·¢Õ¹¼ÆËã»ú±à³Ì¡¢´´Òµ/ÉÌÒµºÍÄã×Ô¼ºµÄʵ¼ùµÄ»ù´¡ÖªÊ¶¡£Äú»¹¿ÉÒÔÓëÐÐÒµºÏ×÷»ï°éºÏ×÷¡£

¡¡¡¡This MA responds to the pressing need for a high quality postgraduate degree serving the computer games and entertainment industries. The emphasis is on games design, art and animation, and will also develop the fundamentals of computer programming, entrepreneurship/business, and your own practice. You'll also be able to work with industry partners.

03.

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¡¡¡¡Sheffield Hallam University

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https://www.shu.ac.uk/

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https://www.shu.ac.uk/international/entry-requirements

https://www.shu.ac.uk/international/country/china-and-east-asia/china/entry-requirements-china

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https://www.shu.ac.uk/study-here/how-to-apply/international

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https://www.shu.ac.uk/international/www.shu.ac.uk/?sc_itemid=57460924-ADE5-4341-9C7C-889946D15A59

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¡¡¡¡Kingston University

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https://www.kingston.ac.uk/

01.

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¡¡¡¡Game Development (Design) MA£¨1Äê/2Ä꣩

02.

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https://www.kingston.ac.uk/postgraduate-course/games-development-design-ma/

¡¡¡¡±¾¿Î³ÌÊÇÒ»Ì×Êý×ÖýÌå¿Î³ÌÖеÄÒ»ÃÅ£¬Ê¹ÄúÄܹ»ÔÚ΢Ð͹¤×÷ÊÒ»·¾³ÖÐѧϰרҵÊý×ÖýÌåʵ¼ù£¬ÖصãѧϰÓÎÏ·¿ª·¢ÁìÓòËùÐèµÄÉè¼Æ¼¼ÄÜ¡£Í¨¹ýÒÔѧÉúΪÖÐÐĵÄÒÔÏîĿΪ»ù´¡µÄ¿Î³Ì£¬Äã¿ÉÒÔ×÷ΪÓÎÏ·Éè¼ÆʦÀ´·¢Õ¹ÄãµÄרҵ¼¼ÄÜ£¬Í¬Ê±×÷Ϊ¿çѧ¿ÆÍŶӵÄÒ»²¿·ÖÓëÕû¸ö¿Î³ÌµÄѧÉúÒ»Æð¹¤×÷¡£

¡¡¡¡This course, one of a suite of digital media courses, enables you to study professional digital media practice in a microstudio environment with a focus on the design skills necessary for the field of games development. Through a student-centred project-based curriculum, you work as a games designer to develop your specialist skills while working as part of an interdisciplinary team with students from across the full programme.

¡¡¡¡±¾¿Î³ÌÊÇÓëÎÒÃǵÄÐÐҵίԱ»áЭÉÌÖƶ¨µÄ£¬ÎÒÃÇÊÇË÷Äụ¶¯ÓéÀÖ¹«Ë¾Í¨¹ýPlayStation FirstµÄ½ÌÓýºÏ×÷»ï°é¡£ÎÒÃÇÒ²ÊÇÓÎÏ·²úÒµ´ú±í»ú¹¹TIGAµÄ»ý¼«³ÉÔ±¡£

¡¡¡¡This course has been developed in consultation with our industry panel, and we are an educational partner of Sony Interactive Entertainment through PlayStation First. We are also an active member of TIGA, the games industry's representative body.

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¡¡¡¡This course has been designed to utilise the best digital media expertise and resources from across the University, and will prepare you for employment in the digital media industry, where teams of specialists work together to develop and author innovative digital media projects.

03.

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04.

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https://www.kingston.ac.uk/postgraduate-course/games-development-design-ma/entry-requirements.html

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¡¡¡¡Applicants are normally required to have a good honours degree in humanities, art and design, multimedia, media production or the academic equivalent.

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¡¡¡¡All applicants must be able to demonstrate, either through qualifications or portfolio of works a solid understanding of digital media.

¡¡¡¡ÀýÍâÇé¿öÏ£¬ÉêÇëÈË¿ÉÄÜûÓÐÒ»¼¶Ñ§Î»£¬µ«ÔÚ¸ÃÁìÓòºÍ/»òһϵÁй¤×÷Öй¤×÷³¬¹ýÎåÄê¡£ÔÚÕâÖÖÇé¿öÏ£¬±ØÐëÓÐÇ¿ÓÐÁ¦µÄÖ¤¾ÝÖ¤Ã÷ÉêÇëÈËÓÐÍê³É¿Î³ÌµÄ¶¯»úºÍÔÚÕâÒ»¼¶±ð¹¤×÷µÄÄÜÁ¦¡£ÔÚÊý×ÖýÌå»òÓÎÏ·ÐÐÒµµÄ¾­ÑéÓÈÆ䱦¹ó¡£

¡¡¡¡Exceptionally applicants may have no first degree but more than five years working in the field and/or a portfolio of works. In this case, there must be strong evidence that the applicant has the motivation to complete the course and the ability to work at this level. Experience in digital media or the games industry is particularly valuable.

05.

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¡¡¡¡Academic IELTS of 6.5 overall with 6.0 in Writing and 5.5 in Reading, Listening and Speaking.

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¡¡¡¡Bournemouth University

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https://www1.bournemouth.ac.uk/

01.

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¡¡¡¡MSc Computer Animation and Visual Effects£¨1Ä꣩

02.

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https://www1.bournemouth.ac.uk/study/courses/msc-computer-animation-visual-effects

¡¡¡¡ÀíÏëÇé¿öÏ£¬ÉêÇëÕßÓ¦¾ßÓм¼Êõ±³¾°£¨¼ÆËã»ú¿Æѧ¡¢ÎïÀí¡¢Êýѧ¡¢¹¤³Ì£©ºÍÏÖÓеıà³Ì֪ʶ£¬¿Î³Ì½«ÒÔ´ËΪ»ù´¡£¬ÎªÄãÌṩÒÕÊõÃô¸ÐÐÔ¡¢½â¾öÎÊÌâºÍ¼¼Êõ¼¼ÄܵÄ×éºÏ£¬ÕâЩ¶¼¿ÉÒÔÓ¦ÓÃÓÚÔÚ¶¯ÂþºÍÓÎÏ·²úÒµ¡£¼¼Êõ×ܼàͨ³£±ØÐëÓëµçÄÔ¶¯»­Ê¦Ò»Æð¹¤×÷£¬Í¨¹ýÅäÖÃÏÖÓÐÈí¼þ¹¤¾ß»òÉè¼Æй¤¾ßÀ´½â¾ö¼¼ÊõÎÊÌâ¡£

¡¡¡¡Applicants should ideally come from a technical background (Computer Science, Physics, Maths, Engineering) with an existing knowledge of programming and the course will build upon this, providing you with a combination of artistic sensibilities, problem-solving and technical skills, which can be applied to the role of technical director within the animation and games industries. Technical directors often have to work alongside computer animators and resolve technical problems either by configuring existing software tools or designing new tools.

¡¡¡¡ÔÚΪÆÚÒ»ÄêµÄѧϰÖУ¬Ä㽫·¢Õ¹ÄãµÄ±à³ÌºÍ½Å±¾¼¼ÄÜ£¬²¢ÊìϤÓë¼ÆËã»ú¶¯»­Ïà¹ØµÄÌØÊâ¼¼ÊõºÍ¹¤¾ß¡£ÕâЩ¼¼Äܽ«ÔÚÄãÒ»ÄêÖге£µÄ¸÷ÖÖÏîÄ¿ÖнøÐÐÆÀ¹À¡£ÖصãÊÇÔÚÕâЩ¼¼ÊõµÄ¿ª·¢ÖÐʹÓù¤Òµ±ê×¼µÄÓ²¼þºÍÈí¼þ¡£µäÐ͵ÄÀý×Ó°üÀ¨¿ª·¢C ³ÌÐòÀ´²âÊÔÐÂËã·¨¡¢±àдäÖȾ֧³ÖäÖȾµÄ½Å±¾ÒÔ¼°¿ª·¢½Å±¾ºÍ¹¤¾ßÀ´´´½¨ÐµÄЧ¹û¡£

¡¡¡¡During your year-long study, you will develop your programming and scripting skills, and become familiar with special techniques and tools associated with computer animation. These skills are assessed in a variety of projects you will undertake during the year. Emphasis is placed on the use of industry standard hardware and software in the development of these techniques. Typical examples include the development of C programs to test new algorithms, the writing of shaders to support rendering, and the developing of scripts and tools to create new effects.

¡¡¡¡Ñ§Êõ·½Ã潫ΪÖ÷ÒªÑо¿ÁìÓòÌṩǿÓÐÁ¦µÄÀíÂÛ»ù´¡£¬°üÀ¨¼ÆËã»úͼÐÎѧ¼¼ÊõϵÁн²×ù¡¢¶¯»­Èí¼þ¿ª·¢¡¢¼ÆËã»úͼÐÎѧԭÀí¡¢ÒÕÊõÓë¼¼ÊõµÄÈÚºÏÒÔ¼°¸öÈËÑо¿ÏîÄ¿¡£ÄãÒ²½«Óлú»áÓëѧÉúÔÚС×éÏîÄ¿ÖеÄÁíÍâÁ½ÃÅ˶ʿ¿Î³ÌÉϽøÐкÏ×÷¡£ÕâÖÖÐÎʽÌṩÁËÒ»¸öÏÖʵµÄ»·¾³£¬ÒÔ·¢ÏÖÓëÆäËûÓд´ÔìÁ¦µÄÈËÒ»Æð¹¤×÷ºÍÑϸñµÄʱ¼ä°²ÅÅÊÇʲô¸Ð¾õ¡£

¡¡¡¡The academic aspects will provide you with a strong theoretical underpinning for the principal areas of study, including lecture series on computer graphics techniques, animation software development, principles of computer graphics, the fusion of art and technology, and personal research projects. You will also have the opportunity to collaborate with students on the other two Master¡¯s courses in the Group Project. This format provides a realistic setting to discover what it¡¯s like working with other creative people and working to a strict timescale.

03.

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¡¡¡¡ÈκÎѧ¿ÆµÄÈÙÓþѧʿѧλΪ2:2

¡¡¡¡A Bachelors Honours degree with 2:2 in any subject

¡¡¡¡¶ÔÓÚְλ¾­ÑéºÍרҵ×ʸñ£¬×îÖÕ¹ÜÀíÏà¹Ø×ʸñµÄЭ»á»ò»ú¹¹¿ÉÄÜ»á¹æ¶¨¶îÍâµÄÈëѧҪÇ󡣿γÌ×ÊÁÏÒ³ÉϵÄ×ʸñ˵Ã÷Ó¦¸Ã¸æËßÄãÕâЩÊÇʲô£¬µ«Èç¹ûÄãÓÐÒÉÎÊ£¬ÇëÓëδÀ´Ñ§Éú×ÉѯС×éÁªÏµ¡£

¡¡¡¡For post-experience and professional qualifications, there may be additional entry requirements set by the association or institute that ultimately administers the qualification in question. The qualification description on the course information pages should tell you what these are but please get in touch with the Future Students Enquiry Team if you are in doubt.

¡¡¡¡±¾¿Î³Ì¿ÉÄÜÐèÒªÃæÊÔ¡£

¡¡¡¡An interview may be required for this course.

¡¡¡¡Èç¹ûÄãȱ·¦½øÈëÑо¿Éú»òºó¹¤×÷¾­ÑéѧλËùÐèµÄÕýʽѧÀú£¬Óм¸ÖÖÑ¡Ôñ¿É¹©Ñ¡Ôñ£¬ÓÐЩÊÇ»ùÓÚ¾­Ñé¡£¸ü¶àÐÅÏ¢£¬ÇëÁªÏµÎ´À´Ñ§Éú×ÉѯС×é¡£

¡¡¡¡If you lack the formal academic qualifications needed to enter a postgraduate or post-experience degree, there are several alternative routes to follow, some based on experience. Contact the Future Students Enquiry Team for more information.

¡¡¡¡Èç¹ûÄãÄÜÖ¤Ã÷ÄãÒѾ­¾ß±¸¸Ãѧ¿ÆÁìÓòµÄÏà¹Ø×ʸñ£¬Äã¿ÉÒÔÃâÐÞ²¿·ÖÑо¿ÉúѧÊõ¿Î³Ì¡£ÓÐÁ½ÖÖ·½·¨¿ÉÒÔ×öµ½ÕâÒ»µã-³ÐÈÏÏÈǰѧϰ£¨RPL£©ºÍÓ¢¹úѧ·ÖתÒÆ£¨UKCT£©¡£

¡¡¡¡You may be exempt from parts of your postgraduate academic programme if you can show you already have relevant qualifications in the subject area. There are two ways of doing this ¨C Recognition of Prior Learning (RPL) and UK Credit Transfer (UKCT).

¡¡¡¡Äã¿ÉÒÔ»ñµÃRPLµÄרҵ×ʸñ£¬²»´øѧÊõѧ·Ö£¬»ò´ÓÓ¢¹úÒÔÍâµÄ¸ßµÈ½ÌÓý»ú¹¹»ñµÃµÄѧÊõѧ·Ö¡£Èç¹ûÄú֮ǰÔÚÓ¢¹ú¸ßµÈ½ÌÓý»ú¹¹Ñ§Ï°£¬½«±»ÊÓΪUKCT¡£ÈôÒªÁ˽âÄúÊÇ·ñÓÐ×ʸñÉêÇëRPL»òUKCT£¬ÇëÓëÎÒÃÇÁªÏµ¡£

¡¡¡¡You can get RPL for professional qualifications which do not carry academic credit, or for academic credit received from higher education institutions outside of the UK. If your prior learning was at a UK higher education institution, it will be considered UKCT. To find out if you¡¯re eligible for RPL or UKCT, please contact us.

04.

½ØÖ¹ÈÕÆÚ

¡¡¡¡Rolling

05.

ÓïÑÔÒªÇó

¡¡¡¡ELTS (Academic) 6.5 with minimum 6.0 in each component or equivalent.

06.

²ÄÁÏÒªÇó

https://www1.bournemouth.ac.uk/study/postgraduate/how-apply

7

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¡¡¡¡Brunel University London

ÓÎÏ·Éè¼ÆרҵÁôѧ(ÓÎÏ·Éè¼ÆרҵÁôѧ²»ÎªÈËÖªµÄÃØÃÜ)

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https://www.brunel.ac.uk/about

01.

ÏîÄ¿Ãû³Æ

¡¡¡¡Digital Games Theory and Design MA£¨1Ä꣩

02.

ÏîÄ¿Á´½Ó

https://www.brunel.ac.uk/study/postgraduate/Digital-Games-Theory-and-Design-MA

¡¡¡¡ÔÚÓ¢¹úºÍÊÀ½ç·¶Î§ÄÚ£¬ÓÎÏ·Éè¼ÆÐÐÒµÕýÔÚ²»¶Ï·¢Õ¹£¬ÐèÒªÓм¼ÄܺÍÊܹýÁ¼ºÃ½ÌÓýµÄרҵÈËÊ¿½«ÓÎÏ·´øµ½¸ü¸ßµÄˮƽ¡£²¼Â³ÄÚ¶ûµÄÊý×ÖÓÎÏ·ÀíÂÛºÍÉè¼Æ˶ʿ¿Î³Ì½«ÈÃÄãÈ«ÃæÁ˽âÊý×ÖÓÎÏ·¼°ÆäÉè¼ÆÖÐʹÓõļ¼ÊõºÍÔ­Ôò¡£

¡¡¡¡The games design industry, in the UK and worldwide, is growing and there is a demand for skilled and well-educated professionals to take gaming to its next level. Brunel¡¯s Digital Games Theory and Design MA course will give you a comprehensive understanding of digital games and the techniques and principles used in their design.

¡¡¡¡Ä㽫²ÎÓë²¢³¢ÊÔʵÓõÄÓÎÏ·Éè¼Æ¡£Ä㽫רעÓÚÉè¼ÆÓÎÏ·ÌåÑéµÄ¹ý³Ì¡£Õ⽫°üÀ¨£¨µ«²»ÏÞÓÚ£©¹æÔòµÄ´´½¨£¬ÓÎÏ·»úÖÆ£¬ÐðÊö£¬ÊÀ½çÉè¼ÆºÍÓû§ÌåÑé¡£

¡¡¡¡You will engage in, and experiment with, practical games design. You will focus on the process of devising the gameplay experience. This will include (but is not limited to) the creation of rules, gameplay mechanics, narrative, world design and user experience.

¡¡¡¡Õâ²»ÊÇÒ»¸ö±à³Ì¿Î³Ì£¬Ò²²»ÊÇÒ»¸öͼÐογ̣¬ËùÒÔÄãûÓбØÒªÓбà³Ì¼¼ÄÜ»òÓÐÒÕÊõ±³¾°¡£Äú½«Ñ§Ï°ÈçºÎ´´½¨×Ô¼ºµÄʵÓÃÉè¼Æ£¬ÈçºÎÏò¹ÛÖÚ´«´ïÄúµÄÏë·¨£¬ÈçºÎ´´½¨ÓÎÏ·Éè¼ÆÎĵµ£¬Äú»¹½«Ì½Ë÷ÓÎÏ·Ñо¿¡£

¡¡¡¡This is not a programming course and it¡¯s not a graphics course, so there is no need for you to have programming skills or to have an art background. You will learn how to create your own practical designs, how to communicate your ideas to an audience, how to create games design documents, and you¡¯ll also explore games studies.

¡¡¡¡Ä㽫Óлú»áÓëÆäËûÓÎÏ·Éè¼ÆÍŶӺÍÐÐҵר¼Ò½¨Á¢ÁªÏµ¡£ÎÒÃǽ«¹ÄÀøÄã²Î¼Ó¿ÎÍâ»î¶¯£¬ÈçÓÎÏ·¶ÂÈûºÍÓÎÏ·Ïà¹ØµÄÉç½»»î¶¯¡£ËùÓÐÕâЩ»î¶¯¶¼»áÏòÄã½éÉÜÊý×ֺʹ´ÒâÊÀ½ç¸ü¹ã·ºµÄÉç»áÎÄ»¯£¬¶ÔÔÚÓÎÏ·ÐÐҵȡµÃ³É¹¦ÖÁ¹ØÖØÒª¡£

¡¡¡¡You will have opportunities to make connections with other games design cohorts and industry experts. And we will encourage you to participate in extracurricular activities such as game jams and game-related networking events. These are all activities that introduce you to the broader social culture of the digital and creative world and are vital to being successful in the games industry.

¡¡¡¡¸Ã¿Î³ÌÓɾ­Ñé·á¸»µÄÓÎÏ·Éè¼ÆʦºÍ»îÔ¾ÓÚ¸ÃÐÐÒµµÄ¹ú¼ÊÖªÃûѧÕß¹ÜÀí¡£ËûÃǽ«·ÖÏíËûÃǶԵç×ÓÓÎÏ·²úÒµµÄ±¾ÖÊ¡¢ÍøÂçµÄÖØÒªÐÔÒÔ¼°ÎªÎ´À´´´Ôì´´ÐÂÓÎÏ·ËùÐèµÄ¼¼ÄܵÄÈÈÇéºÍÀí½â¡£

¡¡¡¡The course is run by staff who are seasoned games designers and internationally published scholars who are active in the industry. They will share their enthusiasm and understanding of the nature of the video game industry, the importance of networks and the skills needed to create innovative games for the future.

03.

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¡¡¡¡2:2£¨»òÒÔÉÏ£©Ó¢¹úÈÙÓþѧ룬»òͬµÈ¹ú¼Ê¹«ÈÏ×ʸñ£¬ÔÚÒÕÊõ¡¢ÈËÎÄ¡¢Éç»á¿Æѧ¡¢¶àýÌå¡¢¼ÆËã»ú»òµç×Ó¹¤³Ì¡£

¡¡¡¡¾ßÓÐÏà¹ØÓÎÏ·ÐÐÒµ¾­ÑéµÄÆäËû¿ÆÄ¿ºÍ×ÊÖʽ«¸ù¾Ý¸öÈËÇé¿ö½øÐÐÆÀ¹À£¬Ò²¿ÉÒÔ¿¼ÂÇ¡£

¡¡¡¡Öйú-ѧʿѧλ

¡¡¡¡×îµÍ70%-80%¡£Ä꼶·¶Î§ÄڵļȡÓÉËù¾Í¶ÁµÄ¸ßµÈ½ÌÓý»ú¹¹¾ö¶¨¡£

¡¡¡¡A 2:2 (or above) UK Honours degree, or equivalent internationally recognised qualification, in arts, humanities, social sciences, multimedia, computing, or electrical engineering.

¡¡¡¡Other subjects and qualifications with relevant games industry experience will be assessed on an individual basis and may also be considered.

¡¡¡¡China - Bachelor degree

¡¡¡¡A minimum score of 70%-80%. Offers within the grade range are determined by the higher education institution attended.

04.

ÓïÑÔÒªÇó

¡¡¡¡IELTS: 6.5 (min 6 in all areas)

¡¡¡¡Pearson: 58 (51 in all subscores)

¡¡¡¡BrunELT: 65% (min 60% in all areas)

05.

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https://www.brunel.ac.uk/study/admissions/professional-course-requirements/ID-Documents-for-students-who-live-overseas-not-in-the-UK

https://www.brunel.ac.uk/study/admissions/professional-course-requirements

https://www.brunel.ac.uk/study/admissions/how-to-apply-for-postgraduate-courses

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¡¡¡¡Ò»°ãÀ´Ëµ£¬Õ⽫ÊÇÒ»¸ö¼ò¶ÌµÄ½âÊÍ£¬ÎªÊ²Ã´ÄãÏëÔÚ²¼Â³ÄÚ¶û´óѧÂ׶طÖУ¹¥¶Áѧλ¡£Èç¹ûÄúÒѾ­ÓÐÁ˵ç×Ӱ棬¿ÉÒÔ½«Æä×÷Ϊ¸½¼þÉÏÔØ£¬Ò²¿ÉÒÔÔÚÒÔºóµÄÉêÇëÖÐÖ±½ÓÊäÈëÔÚÏß±íµ¥¡£

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¡¡¡¡¹¤×÷¾­ÑéÏêÇ飨×éÖ¯Ãû³Æ¡¢¿ªÊ¼ºÍ½áÊøÈÕÆÚ£©

8

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¡¡¡¡University of Central Lancashire

ÓÎÏ·Éè¼ÆרҵÁôѧ(ÓÎÏ·Éè¼ÆרҵÁôѧ²»ÎªÈËÖªµÄÃØÃÜ)

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https://www.uclan.ac.uk/

01.

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¡¡¡¡GAMES DESIGN MA £¨1Ä꣩

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https://www.uclan.ac.uk/courses/ma_games_design.php

¡¡¡¡ÎÄѧ˶ʿÓÎÏ·Éè¼ÆÌṩÁËÒ»¸ö¶ÀÌصÄÑо¿»ú»á£¬¸ùÖ²ÓÚ´´ÔìÐԵķ¢Õ¹ÁªÏµÔÚһϵÁÐÊý×ֺʹ«Í³µÄ·½·¨¡£¸Ã¿Î³Ì»¹ÌṩÁËÒ»¸ö¶ÀÌصĻú»á£¬´ÓÑо¿ÉúˮƽÑо¿ÕâЩѧ¿Æ£¬ÕâÔÚÓ¢¹ú²¢²»×ÜÊÇÈÝÒ×»ñµÃ¡£

¡¡¡¡MA Games Design provides a unique study opportunity rooted in creative development linked across a range of digital and traditional approaches. The course also provides a distinct opportunity to study these disciplines at postgraduate level from a perspective that is not always readily available within the UK.

¡¡¡¡ÎÒÃǵÄÑо¿ÉúÓÎÏ·Éè¼ÆѧλÊÇΪÄÇЩϣÍû´´ÔìÐÔµØÖÊÒÉ¡°ÐÐÒµ¹æ·¶¡±²¢¿ª·¢¸öÈËÑо¿ÁìÓòµÄ¸öÈ˶øÉè¼ÆµÄ¡£Îª´ËÄ¿µÄ£¬±¾¿Î³Ì·Ç³£Ç¿µ÷¸öÈË̽Ë÷£¬Ï£ÍûÄÜÔÚ¹«ÈϵÄÆÕ±éʵ¼ùÖл㼯еÄ˼ÏëºÍÀíÂÛ¡£

¡¡¡¡Our postgraduate Games Design degree is for those individuals who wish to creatively question ¡®industry norms¡¯ and develop a personal area of investigation. To this end the course has a strong emphasis on personal exploration which it is hoped will bring together new ideas and theories within accepted common practice.

¡¡¡¡

03.

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04.

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¡¡¡¡IELTS 6.5

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9

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¡¡¡¡Nottingham Trent University

ÓÎÏ·Éè¼ÆרҵÁôѧ(ÓÎÏ·Éè¼ÆרҵÁôѧ²»ÎªÈËÖªµÄÃØÃÜ)

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https://www.ntu.ac.uk/

01.

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¡¡¡¡Creative Technologies£¨1Ä꣩

02.

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https://www.ntu.ac.uk/study-and-courses/courses/find-your-course/confetti/pg/2019-20/ma-creative-technologies-2019

¡¡¡¡ÎÒÃǵĴ´Òâ¼¼Êõ˶ʿ¿Î³ÌÊÇÒ»¸ö»ú»á£¬Éè¼ÆÄã×Ô¼ºµÄÏîÄ¿£¬Ì½Ë÷£¬»ùÓÚÄãµÄÐËȤÁìÓò£¬ÔÚ´´Òâ¼¼Êõ¡£±¾Ñ§Î»µÄÄ¿±êÊÇ´Ù½ø´´Ð¼¼ÊõµÄÑо¿ºÍ´´Ð£¬Ê¹ÄãÄܹ»ÔÚÖ°ÒµÉúÑÄÖÐÂõ³öÏÂÒ»²½¡£

¡¡¡¡Our MA Creative Technologies course is an opportunity to design your own project to explore, based on your area of interest within the creative technologies. The aim of this degree is to promote research and innovation in the use of creative technologies, enabling you to take the next exciting step in your career.

¡¡¡¡±¾¿Î³Ì

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