游戏设计专业作为一门新兴学科 广泛的影响我们的社交与生活 然而国内的游戏设计还不是很完善 所以很多同学选择出国学习游戏设计 英国作为全球教育最领先的国家 其游戏市场规模在全球排名第三 仅次于美国和日本,且就业率高达95% 英国相关政策对于游戏产业十分支持 并认定游戏产业会成为重要增长领域 今天我们就来谈一下英国游戏选校 选校名单 1.University of the Arts London(要求会一点编程) 2.Teesside University 3.Goldsmiths, University of London 4.Sheffield Hallam University(编程课程比较多) 5.Kingston University 6.Bournemouth University(要求编程) 7.Brunel University London 8.University of Central Lancashire 9.Nottingham Trent University 10.Birmingham City University(会学习一些code) 1 伦敦艺术学院 University of the Arts London 官网: https://www.arts.ac.uk/ 01. 项目名称 MA Games Design(1年3个月) 02. 项目链接 https://www.arts.ac.uk/subjects/animation-interactive-film-and-sound/postgraduate/ma-games-design-lcc 03. 课程详情 本课程将使您了解并阐明游戏体验对日益感兴趣的设计行业的独特价值。你将探索与游戏设计相关的概念,如目标、挑战和障碍。 The course will enable you to understand and articulate the unique value of game experience to an increasingly interested design industry. You will explore concepts such as goal, challenge and obstacle in relation to game design. 您还将了解游戏设计原则是如何被广泛使用的,以及这些理念是如何影响我们日益数字化的文化的。 You'll also examine how games design principles are being used more generally and how these ideas impact upon our increasingly digital culture. 04. 申请理由 通过实践探索的自由:响应现场简报,通过创作学习,并在编码和制作之间找到自己独特的位置。 Freedom to explore through practice: respond to live briefs, learn through creating and find your unique position between coding and making. 屏幕之外的体验:从最广泛的意义上制作游戏——包括物理游戏、体验游戏、批判性游戏和社交反思游戏——并发现可玩体验的可能性。 Experiences beyond the screen: make games in the widest sense – including physical, experiential, critical and socially-reflective games across both digital and non-digital – and discover the possibilities of playable experiences. 与行业联系:通过我们的一系列客座讲座、活动、旅行和会议访问,与游戏行业专业人士接触,并插入当代设计实践。 Connect with industry: engage with gaming industry professionals and plug-in to contemporary design practices through our range of guest lectures, events, trips, and visits to conferences. 开发你的投资组合:创造成品,展示作品,毕业时拥有一个高质量和多样化的投资组合,这将为你在游戏、互动和更广泛的设计行业的职业生涯做好准备。 Develop your portfolio: create finished products, exhibit work and graduate with a high quality and diverse portfolio that will prepare you for a career in the games, interaction and wider design industries. 超越游戏设计的界限进行合作:与动画师、互动设计师、音响艺术家、平面设计师、电影制作人在UAL多元化的艺术家、设计师、制作人和传播者网络中合作。 Collaborate beyond the boundaries of games design: work with animators, interaction designers, sound artists, graphic designers, filmmakers across UAL’s diverse network of artists, designers, makers and communicators. 05. 课程设置 秋季,第一学期 · Units summary: · Design and Prototyping (40 credits) · Understanding Gaming Experience (20 credits) 秋季,第二学期 · Units summary: · Critical Play and Experimental Development (40 credits) · Collaborative Unit (20 credits) 夏季,第三学期单元总结: · Critical Play and Experimental Development (continued) · Final Major Project and Thesis (60 credits) 秋季,第四学期单元总结: · Final Major Project and Thesis (continued) 06. 背景要求 如果申请人在游戏设计、动画、插画、视觉传达或平面设计或密切相关的学科取得了相当于荣誉学位的教育水平,并提交了一系列以形象为导向的作品和项目建议书,则通常会被考虑录取。 An applicant will normally be considered for admission if they have achieved an educational level equivalent to an honours degree in either games design, animation, illustration, visual communication or graphic design or closely related subject, and present a portfolio of image-led work and project proposal. 本课程旨在通过调查游戏设计实践的新兴领域,吸引那些有兴趣扩大经验的艺术和设计毕业生。不过,我们会考虑其他相关学科毕业或有相关行业经验的申请人。 The course aims to appeal to art and design graduates who are interested in expanding their experience by investigating emerging areas of games design practice. However, we will consider applicants who have graduated from other related disciplines, or who have relevant industry experience.
申请本课程的学生应表现出对这一领域的特殊兴趣,并应致力于参与游戏设计。 Students applying to this course will be expected to demonstrate a specific interest in this area of study and should have a commitment to engaging with games design. 编码经验 进入本课程要求你有一定的编码经验。这可能是HTML/CSS/JavaScript或其他如ActionScript、java、C 等。您的经验水平可能很低,因为我们将在需要的地方提高技能,但您需要对学习代码感到满意,并理解诸如“for for循环”和“条件if”语句等关键概念。 Entry onto the course requires that you have some experience of coding. This maybe HTML/CSS/JavaScript or others such as actionscript, Java, C etc. Your level of experience can be quite low, as we will upskill applicants where needed, but you need to be comfortable with learning code and understand key concepts such as 'for loops' and 'conditional if' statements. 07. 语言要求 IELTS 6.5(单项不低于5.5) 08. 材料要求 https://www.arts.ac.uk/subjects/animation-interactive-film-and-sound/postgraduate/ma-games-design-lcc#apply 1. 毕业证,学位证 2. 成绩单 3. CV 4. PS 你将被要求完成一份个人陈述,描述你为什么要学习MA游戏设计。考生将被要求表现出对该学科的批判性知识和热情,以及加入该课程的清晰的理由。 个人陈述是你申请的一个非常重要的部分,应该向课程团队证明你对游戏设计感兴趣,并且你已经非常仔细地考虑了为什么你想学习这门课程。 确保你的个人陈述写得很好,清楚,没有任何拼写错误。这是你给课程团队留下深刻印象的机会,表现出你对课程的强烈兴趣,展示你对课程所能提供的东西的欣赏,以及你对课程对你未来可能有所帮助的感受。 这可以通过工作经验、以前的学习和你的个人经历来证明。 5. 研究建议书/项目建议书建议(400-800字) 6. 作品集 7. 面试
09. 作品集要求 https://www.arts.ac.uk/study-at-ual/how-to-apply/portfolio-preparation 所有申请人将被要求提交一份电子档案作为其申请的一部分。 您的公文包必须包括(5-10张图片): 图像引导和视觉工作的例子,无论是以前的教育或专业实践。 此外,还鼓励至少5个项目和自主项目。 如果你的简历中有这些项目的链接,请注意。 我们特别期待看到强大的证据,设计,互动,编码或其他相关的游戏设计技能。请包括,图片,视频和理想的互动和可播放内容的链接。如果内容与游戏无关,请提供额外的上下文,说明为什么您认为它是相关的。 并非所有的申请者都来自传统的“设计”背景,因此你可能没有一个完善的图像组合。如果是这样的话,请提交任何你认为可以证明你的创作能力的图片。这些可以是游戏概念,游戏工艺品,插图或任何其他视觉指示内容,你已经制作。 入围面试的申请人将被邀请到学院面试,如果你住在英国境外,可以通过电话或Skype进行面试。 2 提赛德大学 Teesside University 官网: https://www.tees.ac.uk/default.cfm?cookies=true 01. 项目名称1 MA Concept Art (2年/1年) 本课程的重点在于为你在这个行业工作做好准备。本课程由业内专业人士(他们至今仍活跃在业界工作)设计并主持,他们对电影、电视、游戏、动画和漫画制作有着压倒性的了解。我们定期与Atomhawk等工作室进行咨询,以确保我们的教学实践能够反映当前的行业趋势。我们还邀请来自工作室的特邀演讲者,如育碧软件和梦工厂,不仅与我们的您接触,而且为您设置简报,以反映您在专业环境中所做的工作。 This course has a strong focus on preparing you for working in the industry. The course has been designed by and is run by industry professionals (who are still active and work in the industry today) with an overwhelming knowledge of film, TV, game, animation and comic productions. There are regularly consultations with studios, such as Atomhawk, to ensure our teaching practises are reflective of current industry trends. We also invite guest speakers from studios, such as Ubisoft and DreamWorks to not only engage with our you but to set you briefs reflecting the kind of work you would be expected to do in a professional environment. 您将有机会使用优秀的设施,包括配备图形板的高规格计算机和更专业的设备,如Cintiqs、绿屏设备和运动捕捉,以及更传统艺术的绘图室、扫描仪和灯箱发展。那里你可以选择三条路线来获得硕士学位概念艺术: You will have access to excellent facilities which include high-specification computers with graphics tablets and more specialised equipment such as Cintiqs, green screen facilities and motion capture, as well as drawing studios, scanners and light boxes for more traditional art development.There are three routes you can choose from to gain an MA Concept Art: 全日制-2年进修(9月和1月开始) 全职-1年(9月开始)或16个月(1月开始) 兼职-2年。 入学要求 2.2学位(或以上)或有明显记录的相关行业经验 2.2 degree (or above) or significantly documented relevant industry experience 作品集适当的工作水准良好 portfolio of appropriate work of a good standard 02. 项目名称2 MA Games Design (2年/1年) 项目链接 https://www.tees.ac.uk/postgraduate_courses/Computer_Games/MA_Games_Design.cfm 全日制-2年进修(9月开始) 全职-1年(9月开始) 我们的游戏设计涵盖了先进的理论和实践环节,确保您在复杂的游戏设计、项目管理、高级任务设计、游戏实现和虚拟现实等先进技术的应用方面都有充分的知识。培养关键的可转移技能,如高级表达技巧,并鼓励你创造性地尝试传达概念和信息的方法。 Our MA Games Design covers both advanced theoretical and practical strands ensuring you are fully literate in areas such as complex gameplay design, project management, advanced mission design, gameplay implementation and the utilisation of advanced technologies such as Virtual Reality. You develop key transferable skills such as advanced presentation skills and are encouraged to creatively experiment with ways of conveying concepts and information. 课程 背景要求 你通常拥有相关专业的一级学位(至少2.2级)或相关经验或同等资格。 要获得研究生证书(PgCert)、研究生文凭(PgDip)或硕士学位,您通常需要以下其中一项: 研究领域相关学科的良好荣誉学位(至少2.2分) 任职经历或职业资格 同等学历(包括国际学历)。 You will normally have a first degree in related discipline (2.2 minimum) or relevant experience or equivalent qualifications. For entry to postgraduate certificates (PgCert), postgraduate diplomas (PgDip) or a master's degree you normally need one of the following: a good honours degree (at least a 2.2) in a subject related to the field of study a post-experience or professional qualification equivalent qualifications (including international qualifications). 链接: http://www.tees.ac.uk/sections/international/country_details.cfm?country_id=3#list_start (4年)学士学位,国立大学GPA 2.7/4.0或70%;或211工程大学,GPA 2.6/4.0或65%;或私立大学,GPA 2.75/4.0或75%。 (4 year) Bachelor degrees with a GPA 2.7/4.0 or 70% from a National University; or from a Project 211 University with a GPA 2.6/4.0 or 65%; or from a Private University with GPA 2.75/4.0 or 75%. 截止日期 http://www.tees.ac.uk/sections/admissions/pg_howtoapply.cfm 7.31 你可以在一年中的任何时候提交申请。每年10月初、12月、3月和5月,我们有四个新的研究项目开始日期。 You can submit an application at any time of year. We have four start dates each year for new research programmes in early October, December, March and May. 虽然我们不能给每个队列一个固定的截止日期,但我们建议学生尽早申请。国际学生的入学时间通常比本国学生长;国际学生通常应在入学日期前至少六周完成入学条件。 Although we cannot give a set deadline per cohort, we advise students to apply as early as possible. International students’ admissions normally take longer than home students; international students should usually aim to complete their conditions at least six weeks before the start date. 语言要求 IELTS 6.0 http://www.tees.ac.uk/sections/research/externally_funded_studentships.cfm 作品集要求 作品集整理 将你所有的作品放在一个文件夹或者一个文档中,用清晰明确的文件名标注或用PDF/InDesign格式作为子文件。 用小标题整理你的作品,方式如下: 作品集(你的姓名) ?作品1 ?这件作品的梗概、作品名称、完成时间 ?研究工作 ?作品步骤 ?成品 ?总结该作品并描述个人感想
?作品2(同上面格式) ?作品3(同上面格式) ?作品4(同上面格式) ?作品5(同上面格式) 作品集最多限5个作品
举例说明每一个部分应包括: 作品梗概、作品名称、完成日期,这部分对于老师审阅作品集的时候非常重要,它可以帮助老师明白你是如何进行构思和为什么做这件作品。 研究工作 可包含的内容包括图像资料收集、历史背景研究、情绪版、灵感图片、文字研究、头脑风暴及构思过程图。
作品步骤 可包含的内容有素描、缩略图、脚本、手翻书、图像截图、素描模型、雏形、实验装置、注释、感想、构思、设计草图和实验过程。 成品 可包含的内容包括完成的动漫、透视图、示意图、插图、小电影或广播、照片。 总结该作品/描述个人感想 这将帮助老师通过你的作品集了解你从作品完成过程中学到了什么,你也可以更详细的描述你的想法和你所展示的艺术/设计、动漫。 其他小窍门 ?你可以在每张作品上签上你的名字来表示这些是属于你的作品。 ?当作品集中包含网页或连接到MPEG/AVI/MOV格式的文件时,确保文件夹中含有最初的作品格式。 ?逻辑清晰的整理你的作品集文件夹或者文档,这可以帮助你展示从最初到最后的学习过程。 03. 项目名称3 MA 3D Games Art(2年/1年) 您可以使用最先进的设施,包括高规格、双屏幕计算机和标准图形板,以及专业学习空间,如Cintiq工作室、绿屏和摄影设施以及一个动作捕捉工作室。您还可以从全新的虚拟现实开发工作室和绘图工作室、扫描仪和灯箱中受益,以便进行更传统的艺术开发。学期期间,你可以每周参加免费的生活绘画课时间。通过与游戏工作室(如云帝国游戏公司)的定期咨询,确保我们的教学实践能够反映当前的行业趋势。您还可以从Ubisoft和DreamWorks等工作室的嘉宾演讲中获益。 You have access to state-of-the-art facilities including high-specification, dual-screen computers with graphics tablets as standard as well as specialised learning spaces such as Cintiq studios, green screen and photography facilities and a motion capture studio. You also benefit from a brand new VR development studio and drawing studios, scanners and light boxes for more traditional art development. You can attend free life drawing classes every week during term time.The course in informed by regular consultations with games studios such as Cloud Imperium Games to ensure our teaching practises are reflective of current industry trends. You also benefit from guest speakers from studios such as Ubisoft and DreamWorks. 您可以选择三种路线获得MA 3D游戏技术: 全职-2年高级实践(9月开始) 全职-1年(9月开始)或16个月(1月开始) 兼职-2年。 课程 3 伦敦大学金史密斯学院 Goldsmiths, University of London 官网: https://www.gold.ac.uk/ 01. 项目名称 MA Computer Games Art * Design(1年) 02. 项目链接 https://www.gold.ac.uk/pg/ma-computer-games-art-design/ 这一硕士学位的迫切需要一个高质量的研究生学位,服务于电脑游戏和娱乐行业。重点是游戏设计、艺术和动画,还将发展计算机编程、创业/商业和你自己的实践的基础知识。您还可以与行业合作伙伴合作。 This MA responds to the pressing need for a high quality postgraduate degree serving the computer games and entertainment industries. The emphasis is on games design, art and animation, and will also develop the fundamentals of computer programming, entrepreneurship/business, and your own practice. You'll also be able to work with industry partners. 03. Industry placements 我们与行业领导者密切合作,制定课程内容,并在工作室提供行业实习机会,包括: · Creative Assembly Sega · Reflections Ubisoft · Sony SCEE · Supermassive · Splash Damage · Climax Studios · Hadrian York · Ideaworks · Rebellion 04. 背景要求 你应该拥有(或期望被授予)相关/相关学科至少二等标准的本科学位。 如果你不是研究生或者你的学位是在一个不相关的领域,但有相关的经验,并能证明你有能力在研究生水平上工作,你也可以考虑参加一些课程。 在某些情况下,我们可能会要求查看您的作品组合。 国际资格 我们接受各种国际资格证书。了解更多我们从世界各地接受的资格证书。 05. 截止日期 Rolling 06. 语言要求 6.5(单项不低于6.0) 07. 材料要求 推荐信 PS 简历 学校成绩单 在读证明 https://www.gold.ac.uk/pg/apply/entry-requirements/ 面试 作品集要求 套词问学校 4 谢菲尔德哈勒姆大学 Sheffield Hallam University 官网: https://www.shu.ac.uk/ 01. 项目名称 MSc Games Software Development (1年) 02. 课程总结 学习使用C 编程语言实现实时三维应用。 受益于与索尼电脑娱乐和相扑数码等公司的行业联系。 获得项目管理技能,学习如何处理游戏制作的不同阶段。 确定并瞄准职业道路,了解行业的结构和功能。 学习Creative Skillset、TIGA和PlayStation?First的行业认证课程。 在本课程中,您将开发软件并学习使用游戏行业中使用的工具和框架。您将学习用于优化的底层硬件架构,包括游戏机的新颖架构以及如何利用它们。你还将了解游戏行业本身,并为自己在其中获得一个有价值的职位做好准备。 03. 背景要求 https://www.shu.ac.uk/international/entry-requirements https://www.shu.ac.uk/international/country/china-and-east-asia/china/entry-requirements-china 04. 研究生课程(硕士) 进入研究生教育课程将考虑以下资格 一个被认为等同于学位标准的一级学位或专业资格 HND或高等教育文凭,在相关领域有丰富的工作经验 成功完成公认的硕士预科课程 请咨询我们的招生办公室directadmissions@shu.ac.uk关于等价物的建议
05. 截止日期 https://www.shu.ac.uk/study-here/how-to-apply/international Rolling 06. 语言要求 https://www.shu.ac.uk/international/www.shu.ac.uk/?sc_itemid=57460924-ADE5-4341-9C7C-889946D15A59 6.0(5.5)
5 金斯顿大学 Kingston University 官网: https://www.kingston.ac.uk/ 01. 项目名称 Game Development (Design) MA(1年/2年) 02. 项目链接 https://www.kingston.ac.uk/postgraduate-course/games-development-design-ma/ 本课程是一套数字媒体课程中的一门,使您能够在微型工作室环境中学习专业数字媒体实践,重点学习游戏开发领域所需的设计技能。通过以学生为中心的以项目为基础的课程,你可以作为游戏设计师来发展你的专业技能,同时作为跨学科团队的一部分与整个课程的学生一起工作。 This course, one of a suite of digital media courses, enables you to study professional digital media practice in a microstudio environment with a focus on the design skills necessary for the field of games development. Through a student-centred project-based curriculum, you work as a games designer to develop your specialist skills while working as part of an interdisciplinary team with students from across the full programme. 本课程是与我们的行业委员会协商制定的,我们是索尼互动娱乐公司通过PlayStation First的教育合作伙伴。我们也是游戏产业代表机构TIGA的积极成员。 This course has been developed in consultation with our industry panel, and we are an educational partner of Sony Interactive Entertainment through PlayStation First. We are also an active member of TIGA, the games industry's representative body. 本课程旨在利用全校最优秀的数字媒体专业知识和资源,为您在数字媒体行业就业做好准备,在数字媒体行业,专家团队合作开发和创作创新的数字媒体项目。 This course has been designed to utilise the best digital media expertise and resources from across the University, and will prepare you for employment in the digital media industry, where teams of specialists work together to develop and author innovative digital media projects. 03. 课程结构 04. 背景要求 https://www.kingston.ac.uk/postgraduate-course/games-development-design-ma/entry-requirements.html 申请者通常被要求具有人文、艺术和设计、多媒体、媒体制作或同等学历的良好荣誉学位。 Applicants are normally required to have a good honours degree in humanities, art and design, multimedia, media production or the academic equivalent. 所有申请人必须能够证明,无论是通过资格或作品组合,对数字媒体有着扎实的理解。 All applicants must be able to demonstrate, either through qualifications or portfolio of works a solid understanding of digital media. 例外情况下,申请人可能没有一级学位,但在该领域和/或一系列工作中工作超过五年。在这种情况下,必须有强有力的证据证明申请人有完成课程的动机和在这一级别工作的能力。在数字媒体或游戏行业的经验尤其宝贵。 Exceptionally applicants may have no first degree but more than five years working in the field and/or a portfolio of works. In this case, there must be strong evidence that the applicant has the motivation to complete the course and the ability to work at this level. Experience in digital media or the games industry is particularly valuable. 05. 语言要求 Academic IELTS of 6.5 overall with 6.0 in Writing and 5.5 in Reading, Listening and Speaking. 6 伯恩茅斯大学 Bournemouth University 官网: https://www1.bournemouth.ac.uk/ 01. 项目名称 MSc Computer Animation and Visual Effects(1年) 02. 项目链接 https://www1.bournemouth.ac.uk/study/courses/msc-computer-animation-visual-effects 理想情况下,申请者应具有技术背景(计算机科学、物理、数学、工程)和现有的编程知识,课程将以此为基础,为你提供艺术敏感性、解决问题和技术技能的组合,这些都可以应用于在动漫和游戏产业。技术总监通常必须与电脑动画师一起工作,通过配置现有软件工具或设计新工具来解决技术问题。 Applicants should ideally come from a technical background (Computer Science, Physics, Maths, Engineering) with an existing knowledge of programming and the course will build upon this, providing you with a combination of artistic sensibilities, problem-solving and technical skills, which can be applied to the role of technical director within the animation and games industries. Technical directors often have to work alongside computer animators and resolve technical problems either by configuring existing software tools or designing new tools. 在为期一年的学习中,你将发展你的编程和脚本技能,并熟悉与计算机动画相关的特殊技术和工具。这些技能将在你一年中承担的各种项目中进行评估。重点是在这些技术的开发中使用工业标准的硬件和软件。典型的例子包括开发C 程序来测试新算法、编写渲染支持渲染的脚本以及开发脚本和工具来创建新的效果。 During your year-long study, you will develop your programming and scripting skills, and become familiar with special techniques and tools associated with computer animation. These skills are assessed in a variety of projects you will undertake during the year. Emphasis is placed on the use of industry standard hardware and software in the development of these techniques. Typical examples include the development of C programs to test new algorithms, the writing of shaders to support rendering, and the developing of scripts and tools to create new effects. 学术方面将为主要研究领域提供强有力的理论基础,包括计算机图形学技术系列讲座、动画软件开发、计算机图形学原理、艺术与技术的融合以及个人研究项目。你也将有机会与学生在小组项目中的另外两门硕士课程上进行合作。这种形式提供了一个现实的环境,以发现与其他有创造力的人一起工作和严格的时间安排是什么感觉。 The academic aspects will provide you with a strong theoretical underpinning for the principal areas of study, including lecture series on computer graphics techniques, animation software development, principles of computer graphics, the fusion of art and technology, and personal research projects. You will also have the opportunity to collaborate with students on the other two Master’s courses in the Group Project. This format provides a realistic setting to discover what it’s like working with other creative people and working to a strict timescale. 03. 背景要求 任何学科的荣誉学士学位为2:2 A Bachelors Honours degree with 2:2 in any subject 对于职位经验和专业资格,最终管理相关资格的协会或机构可能会规定额外的入学要求。课程资料页上的资格说明应该告诉你这些是什么,但如果你有疑问,请与未来学生咨询小组联系。 For post-experience and professional qualifications, there may be additional entry requirements set by the association or institute that ultimately administers the qualification in question. The qualification description on the course information pages should tell you what these are but please get in touch with the Future Students Enquiry Team if you are in doubt. 本课程可能需要面试。 An interview may be required for this course. 如果你缺乏进入研究生或后工作经验学位所需的正式学历,有几种选择可供选择,有些是基于经验。更多信息,请联系未来学生咨询小组。 If you lack the formal academic qualifications needed to enter a postgraduate or post-experience degree, there are several alternative routes to follow, some based on experience. Contact the Future Students Enquiry Team for more information. 如果你能证明你已经具备该学科领域的相关资格,你可以免修部分研究生学术课程。有两种方法可以做到这一点-承认先前学习(RPL)和英国学分转移(UKCT)。 You may be exempt from parts of your postgraduate academic programme if you can show you already have relevant qualifications in the subject area. There are two ways of doing this – Recognition of Prior Learning (RPL) and UK Credit Transfer (UKCT). 你可以获得RPL的专业资格,不带学术学分,或从英国以外的高等教育机构获得的学术学分。如果您之前在英国高等教育机构学习,将被视为UKCT。若要了解您是否有资格申请RPL或UKCT,请与我们联系。 You can get RPL for professional qualifications which do not carry academic credit, or for academic credit received from higher education institutions outside of the UK. If your prior learning was at a UK higher education institution, it will be considered UKCT. To find out if you’re eligible for RPL or UKCT, please contact us. 04. 截止日期 Rolling 05. 语言要求 ELTS (Academic) 6.5 with minimum 6.0 in each component or equivalent. 06. 材料要求 https://www1.bournemouth.ac.uk/study/postgraduate/how-apply 7 布鲁内尔大学 Brunel University London 官网: https://www.brunel.ac.uk/about 01. 项目名称 Digital Games Theory and Design MA(1年) 02. 项目链接 https://www.brunel.ac.uk/study/postgraduate/Digital-Games-Theory-and-Design-MA 在英国和世界范围内,游戏设计行业正在不断发展,需要有技能和受过良好教育的专业人士将游戏带到更高的水平。布鲁内尔的数字游戏理论和设计硕士课程将让你全面了解数字游戏及其设计中使用的技术和原则。 The games design industry, in the UK and worldwide, is growing and there is a demand for skilled and well-educated professionals to take gaming to its next level. Brunel’s Digital Games Theory and Design MA course will give you a comprehensive understanding of digital games and the techniques and principles used in their design. 你将参与并尝试实用的游戏设计。你将专注于设计游戏体验的过程。这将包括(但不限于)规则的创建,游戏机制,叙述,世界设计和用户体验。 You will engage in, and experiment with, practical games design. You will focus on the process of devising the gameplay experience. This will include (but is not limited to) the creation of rules, gameplay mechanics, narrative, world design and user experience. 这不是一个编程课程,也不是一个图形课程,所以你没有必要有编程技能或有艺术背景。您将学习如何创建自己的实用设计,如何向观众传达您的想法,如何创建游戏设计文档,您还将探索游戏研究。 This is not a programming course and it’s not a graphics course, so there is no need for you to have programming skills or to have an art background. You will learn how to create your own practical designs, how to communicate your ideas to an audience, how to create games design documents, and you’ll also explore games studies. 你将有机会与其他游戏设计团队和行业专家建立联系。我们将鼓励你参加课外活动,如游戏堵塞和游戏相关的社交活动。所有这些活动都会向你介绍数字和创意世界更广泛的社会文化,对在游戏行业取得成功至关重要。 You will have opportunities to make connections with other games design cohorts and industry experts. And we will encourage you to participate in extracurricular activities such as game jams and game-related networking events. These are all activities that introduce you to the broader social culture of the digital and creative world and are vital to being successful in the games industry. 该课程由经验丰富的游戏设计师和活跃于该行业的国际知名学者管理。他们将分享他们对电子游戏产业的本质、网络的重要性以及为未来创造创新游戏所需的技能的热情和理解。 The course is run by staff who are seasoned games designers and internationally published scholars who are active in the industry. They will share their enthusiasm and understanding of the nature of the video game industry, the importance of networks and the skills needed to create innovative games for the future. 03. 背景要求 2:2(或以上)英国荣誉学位,或同等国际公认资格,在艺术、人文、社会科学、多媒体、计算机或电子工程。 具有相关游戏行业经验的其他科目和资质将根据个人情况进行评估,也可以考虑。 中国-学士学位 最低70%-80%。年级范围内的录取由所就读的高等教育机构决定。 A 2:2 (or above) UK Honours degree, or equivalent internationally recognised qualification, in arts, humanities, social sciences, multimedia, computing, or electrical engineering. Other subjects and qualifications with relevant games industry experience will be assessed on an individual basis and may also be considered. China - Bachelor degree A minimum score of 70%-80%. Offers within the grade range are determined by the higher education institution attended. 04. 语言要求 IELTS: 6.5 (min 6 in all areas) Pearson: 58 (51 in all subscores) BrunELT: 65% (min 60% in all areas) 05. 材料要求 https://www.brunel.ac.uk/study/admissions/professional-course-requirements/ID-Documents-for-students-who-live-overseas-not-in-the-UK https://www.brunel.ac.uk/study/admissions/professional-course-requirements https://www.brunel.ac.uk/study/admissions/how-to-apply-for-postgraduate-courses 1.成绩单 2.参考文献1 3.参考文献2 4.赞助详情 5.英语语言资格 6.护照 7.个人陈述 一般来说,这将是一个简短的解释,为什么你想在布鲁内尔大学伦敦分校攻读学位。如果您已经有了电子版,可以将其作为附件上载,也可以在以后的申请中直接输入在线表单。 8.证书 9.个人信息 学历(级别、学科、学习地点、成绩、所学年份) 工作经验详情(组织名称、开始和结束日期) 8 中央兰开夏大学 University of Central Lancashire 官网: https://www.uclan.ac.uk/ 01. 项目名称 GAMES DESIGN MA (1年) 02. 项目链接: https://www.uclan.ac.uk/courses/ma_games_design.php 文学硕士游戏设计提供了一个独特的研究机会,根植于创造性的发展联系在一系列数字和传统的方法。该课程还提供了一个独特的机会,从研究生水平研究这些学科,这在英国并不总是容易获得。 MA Games Design provides a unique study opportunity rooted in creative development linked across a range of digital and traditional approaches. The course also provides a distinct opportunity to study these disciplines at postgraduate level from a perspective that is not always readily available within the UK. 我们的研究生游戏设计学位是为那些希望创造性地质疑“行业规范”并开发个人研究领域的个人而设计的。为此目的,本课程非常强调个人探索,希望能在公认的普遍实践中汇集新的思想和理论。 Our postgraduate Games Design degree is for those individuals who wish to creatively question ‘industry norms’ and develop a personal area of investigation. To this end the course has a strong emphasis on personal exploration which it is hoped will bring together new ideas and theories within accepted common practice.
03. 背景要求 申请人必须证明取得了以下任何一项成就: 获得英国大学2.2或更高学位 在本国从事相关领域或相关领域的专业经验 04. 语言要求 IELTS 6.5
9 诺丁汉特伦特大学 Nottingham Trent University 官网: https://www.ntu.ac.uk/ 01. 项目名称 Creative Technologies(1年) 02. 项目链接 https://www.ntu.ac.uk/study-and-courses/courses/find-your-course/confetti/pg/2019-20/ma-creative-technologies-2019 我们的创意技术硕士课程是一个机会,设计你自己的项目,探索,基于你的兴趣领域,在创意技术。本学位的目标是促进创新技术的研究和创新,使你能够在职业生涯中迈出下一步。 Our MA Creative Technologies course is an opportunity to design your own project to explore, based on your area of interest within the creative technologies. The aim of this degree is to promote research and innovation in the use of creative technologies, enabling you to take the next exciting step in your career. 本课程 |
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